Capcom Cup 2018
Capcom USA | FingerCramp | Broadcast Design Director | 2018
Every Capcom ProTour and Capcom Cup requires the same set of elements: bumpers, thirds, in-game overlays, downtime screens, transitions, brackets, player cards and vs cards. These are all designed from the ground up each year and incorporates many incremental improvements to the functionality of the broadcast and its visuals. Each package is a 3-month process of iteration in which I design, animate, test, render and package each and every asset needed for the broadcast.